Warhammer 40 000, one of the largest of the desktop role-playing gaming universes, is trying to come up with a variety of game genres. Strategy, action, 4X, such as the series of experiments in this time with us Mechanicus and TBS (turn-based strategy can be translated as) comes out. Developed by Bulwark Studios, Warhammer 40 000: Mechanicus manages to combine sequence-based strategy elements with the universe beautifully. If you like turn-based games or are familiar with the Warhammer 40 000, there’s no reason to dislike this game.
Warhammer 40 000: In Mechanicus, the actors play the role of Magos Dominius Faustinius of Adeptus Mechanicus. Adeptus Mechanicus, founded on Mars, is a race of mechanical people who are assigned to protect and develop new technologies that humanity has found in the universe. Many technological babies in the Warhammer universe come out of these friends’ hands.
The story of the game is based on the novel Hammer and Anvil. Adeptus Mechanicus landed in Silva Tenebris, which houses the graves of the Necron and has a huge network. A Techpriest and the accompanying Skitarii team awaken the Necrons’ tombs here. A few months later, a new team descends to the planet and learns what happened to the previous team. After that, the plan is clear; with the awakening of the Necron, all the technology of the planet will be captured. As a result of the decisions you make to take over the technology on the planet, the Necrons may awaken faster or the awakening of the race may not have great effects.
Let us briefly give information about our enemies. Thousands of years ago, the Necrons were a race seeking the secret of immortality. They were ordered by the gods to make indestructible armor for themselves. After the armor was completed, they transferred their souls to these armor with a ritual they learned from the Gods. But it was too late for the Necrons, who were deceived by the Gods. The armor had made them immortal, but they lost their selves forever and turned to a pawn for the gods.
The overall gameplay of the game is similar to XCOM games. We enter into random dungeons, we are dealing with small creatures, soldiers, spiders and bosses that the Necrons send over us. We are trying to take over the Necron technology with our Techpriest.
Here I would like to talk about customization options in the game. The customization option is literally great. The Techpriest we use is quite diverse. Each Techpriest; they can use two weapons and a melee weapon, and they have three different locations for items that will give them an advantage. Although the weapons they can use are limited, we are able to remove the limits of the Black Dust game. In Black Dust, the most important thing we’ll use to develop Techpriest is by completing tasks or killing units. We also use this unit to repair damaged Techpriest.
Techpriestes specialize in different branches. So they can further specialize in weapons, treat other men, collect the Cognition Points you use for your attacks. This feature is absolutely unique, revealing situations directly reflected in your wars.
Warhammer 40 000: It’s hard to guess what will happen in Mechanic’s battles. Sometimes when the task is based only on killing, sometimes you are trying to do a certain task when the enemies come upon you as if they will never end. When the bosses appear in missions, a complete action begins. The bosses are definitely the Warhammer 40 000: one of Mechanicus’s greatest achievements. These bosses that you don’t know what you’re going to meet really can handle you. Of course, until you get a little strong in the game, then you start sifting in one round.
We have mentioned that maps and situations in wars are completely random. Even places where enemies will emerge are random. For example, on a mission, I left one of my less-tech Techies behind, so that it wouldn’t be damaged, no expense. Two minutes later, he was caught in the midst of an incoming enemy and died. How nice of you.
The graphics of the game are really nice for a turn-based strategy. The maps, characters and drawings are really nice. I can also say that the music used in the game is also successful. The voices and dialogues are really nice. The Necron Lords were vocalized and Adeptus Mechanicus took part in the game with robotic speeches. Quite successful.
Warhammer 40 000: Mechanicus is a game that has some problems, although it is a success. The first one is that it has an incredible term density in the game. For instance, Adeptus Mechanicus speaks in their own robotic language. If you do not dominate the universe of Warhammer, from the first scene “What are they saying?” It’s perfectly normal for you to ask. So if you don’t know the Warhammer universe, Warhammer 40 000: Mechanicus will become a challenge for you. But it’s definitely worth it.
Secondly, there are some technical troubles and errors in the game itself. Sometimes you don’t let you start the battle; sometimes you can’t move the first round even if you start the battle. When problems like this are corrected with future patches, they will be much more successful.
Third and last, Warhammer 40 000: Mechanicus is a tricky game. So let me tell you the difficulty; your head is on your head. He won’t let you breathe or relax. Especially in the beginning of the game is very normal cancer. I must say that it is not very suitable for players who do not know the type.
Warhammer 40 000: Mechanicus is one of the best TBS games recently released. Even the Warhammer 40 000 universe is the best game in recent years. If you like the TBS and Warhammer 40 000 universes, don’t miss it.